My Project
include
mainwindow.h
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#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QMainWindow>
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#include "
basicComponents.h
"
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#include "
figures.h
"
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#include "
complexComponents.h
"
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namespace
Ui
{
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class
MainWindow
;
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}
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class
MainWindow
:
public
QMainWindow
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{
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Q_OBJECT
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public
:
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explicit
MainWindow
(QWidget *parent = 0);
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~
MainWindow
();
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void
setVertices(std::vector<Vertice> &out_vertices,std::vector<std::vector<unsigned int> > &faces_vertices);
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void
setWireFrame(
WireFrame
wf);
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// void render2D(std::vector<Vertice> & out_vertices,std::vector<std::vector<unsigned int>> & faces_vertices, QPainter & painter,int plane );
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void
render2DinLabel(
Fig3D
& fig_to_render,
unsigned
int
plane);
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void
renderAllViews(
Fig3D
& fig_to_render);
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void
incX();
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void
incY();
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void
incZ();
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void
decX();
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void
decY();
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void
decZ();
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void
zoomin();
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void
zoomout();
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void
update();
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void
mousePressEvent(QMouseEvent *event)
override
;
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void
mouseMoveEvent(QMouseEvent *event)
override
;
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void
renderFromEdges(vector<Edge> edges,
int
plane);
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void
render2Dto3D(
WireFrame
wf,
Fig3D
fig);
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int
mode
;
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void
connectSliderandButtons();
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public
slots:
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void
setXRotation(
int
angle);
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void
setYRotation(
int
angle);
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void
setZRotation(
int
angle);
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signals:
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void
xRotationChanged(
int
angle);
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void
yRotationChanged(
int
angle);
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void
zRotationChanged(
int
angle);
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// void setFig3D()
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private
:
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Ui::MainWindow *ui;
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double
x_rot=0,y_rot=0,z_rot=0;
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QPoint m_lastPos;
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double
x_off=0,y_off=0,z_off=0;
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double
scale_factor=1.0;
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Fig3D
fig;
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WireFrame
wf;
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};
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#endif // MAINWINDOW_H
basicComponents.h
figures.h
Ui
Definition:
mainwindow.h:9
MainWindow::mode
int mode
Definition:
mainwindow.h:78
WireFrame
Definition:
complexComponents.h:24
complexComponents.h
Fig3D
Definition:
figures.h:11
MainWindow
Definition:
mainwindow.h:13
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